I'm here for you.” Yacht Club’s artists are second to none, but that shouldn’t really surprise anyone since they honed their craft at WayForward. They float limply in the air, seemingly resigned to their little ratty fates, their tiny, single pixel eyeballs seeming to say “don’t worry about me. Propeller Rats: I don’t know what these guys are doing in King Knight’s stage or who decided to strap propellers onto a bunch of helpless rodents - maybe Propeller Knight knows? - but I can’t get over how perfectly representative they are of the power of pixel art to convey so much with so little.And while I won’t bother going over the demo in detail since Neal has done that already, I do want to share some of the things I noticed about the game that have made me more excited about it than ever before. Last week, I sat down to play both the 3DS and Wii U builds of what I later found out was actually a pretty old demo of Shovel Knight. Third: My Lord, has Yacht Club Games been busy these last few months.
Second, I should probably take back that vow because some of the best developers in the world are now building the games they’ve always wanted to make thanks to the shift from corporate investments to crowdfunding.
First, Kickstarter projects never arrive when they’re initially promised. Then, they missed their deadline and I got Scroogey.
#Wii u shovel knight rom update#
After contributing to Shovel Knight’s Kickstarter campaign at the end of March 2013, I made a point to ignore the dozens upon dozens of Project Update emails Yacht Club Games sent throughout the year I was determined to discover everything the game had to offer only after the finished product was downloaded onto my 3DS at the end of September.